50 lines
965 B
C++
50 lines
965 B
C++
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#ifndef __SSS_BigCardSprite__
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#define __SSS_BigCardSprite__
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#include "cocos2d.h"
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#include "13S_GameLogic.h"
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#include "13S_CardDefine.h"
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USING_NS_CC;
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class SSSBigCardSprite : public Sprite
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{
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public:
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SSSBigCardSprite();
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virtual ~SSSBigCardSprite();
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virtual void onEnter();
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virtual void onExit();
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virtual void onEnterTransitionDidFinish();
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bool init(uint8 cbCardData);
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static SSSBigCardSprite* create(uint8 cbCardData);
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void updateUIData(uint8 cbCardData);
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public:
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//弹起;
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void shootCard();
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//落下;
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void downCard();
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//变灰;
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void toGray();
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//正常;
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void toNormal();
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//是否选择;
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bool isGray() { return m_bCardSelect; }
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//是否弹起;
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bool isShoot() { return m_bCardShoot; }
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//获取扑克牌;
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uint8 getCardData() { return m_cbCardData; }
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//判断区域;
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bool containsTouchLocation(Touch *pTouch, int nCardWidth);
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public:
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bool m_bCardShoot;
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bool m_bCardSelect;
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uint8 m_cbCardData;
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};
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#endif
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