101 lines
2.4 KiB
C++
101 lines
2.4 KiB
C++
#pragma once
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#include "cocos2d.h"
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#include "cocostudio/CocoStudio.h"
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#include "ui/CocosGUI.h"
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#include "GamePlayer.h"
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USING_NS_CC;
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using namespace cocostudio;
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using namespace std;
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using namespace ui;
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namespace WNMJ_SPACE{
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class WNGamePlayer : public GamePlayer
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{
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public:
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WNGamePlayer(WORD wViewID, Node* pRootLayout, Sprite* pReady);
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~WNGamePlayer();
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//初始化;
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virtual bool init();
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virtual void setVisible(bool bShow);
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public:
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//玩家状态改变;
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void upPlayerState();
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//玩家进入;
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virtual void PlayerEnter();
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//玩家离开;
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virtual void PlayerLeave();
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//显示玩家聊天内容;
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virtual void showChatInfo(const std::string strChatString);
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//显示语音气泡;
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virtual void showVoiceBubble();
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//隐藏语音气泡;
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virtual void hideVoiceBubble();
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//显示本地信息;
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virtual void showUserInfo();
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public:
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//重置界面;
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void resetUI(bool bAll = false);
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//玩家信息可见性;
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void setInfoVisible(bool bVisible);
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//设置房主状态;
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void setRoomCreate(bool bVisible);
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//设置准备状态;
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void setZhuangVisible(bool bVisible);
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//设置准备状态;
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void setReadyVisible(bool bVisible);
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//设置断线状态;
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void setOfflineVisible(bool bVisible);
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//设置房主标志状态;
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void setOwnerVisible(bool bVisible);
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//设置托管状态;
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void setTrustVisible(bool bVisible);
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//更新积分;
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void updateScore();
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//设置欢乐积分
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void setUnionScore(SCORE lscore);
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//增加子节点;
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void addChild(Node* pNode);
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//转换到世界坐标系;
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Vec2 convertToWorldSpace(const Vec2& nodePoint) const;
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//获取准备坐标;
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Vec2 getReadyWorldPos();
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//获取头像位置;
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Vec2 getHeadPos();
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// 获取玩家头像纹理;
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Texture2D* GetTextureHead();
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//获取跟节点;
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Node* getRootNode() { return m_pRootLayout; }
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private:
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uint8 m_cbViewID; //视图ID;
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Node* m_pRootLayout; //根节点;
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ImageView* m_pImgChatView; //聊天框背景;
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Text* m_pTxtChatInfo; //聊天内容;
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Node* m_pVoiceBubble; //语音气泡;
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Sprite* m_pSprVoiceAni; //语音动画;
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Text* m_pTxtNickName; //昵称;
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Text* m_pTxtScore; //积分;
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Text* m_pTxtUnionName; //工会名称;
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Text* m_pTxtExp; //经验;
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Sprite* m_pSprHead; //头像;
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Sprite* m_pSprOper; //操作显示;
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Sprite* m_pSprOffline; //断线标志;
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Sprite* m_pSprOwner; //房主标志;
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Sprite* m_pSpZhuang; //庄家标识;
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bool m_bReady; //是否准备;
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SCORE m_UnionScore; //欢乐积分;
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bool m_IsUnionGoldOpen; //是否是欢乐场;
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};
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} |