239 lines
6.2 KiB
C++
239 lines
6.2 KiB
C++
#include "StdAfx.h"
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#include "Resource.h"
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#include "Tableframesink.h"
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#include "GameServerManager.h"
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//////////////////////////////////////////////////////////////////////////
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//机器定义
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#ifndef _DEBUG
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#define ANDROID_SERVICE_DLL_NAME TEXT("ZhaJinHuaAndroid.dll") //组件名字
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#else
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#define ANDROID_SERVICE_DLL_NAME TEXT("ZhaJinHuaAndroid.dll") //组件名字
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#endif
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//////////////////////////////////////////////////////////////////////////
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//构造函数
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CGameServiceManager::CGameServiceManager()
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{
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//设置属性
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m_GameServiceAttrib.wKindID=KIND_ID;
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m_GameServiceAttrib.wChairCount=GAME_PLAYER;
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m_GameServiceAttrib.wSupporType=(GAME_GENRE_GOLD|GAME_GENRE_EDUCATE|GAME_GENRE_MATCH);
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//功能标志
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m_GameServiceAttrib.cbDynamicJoin=TRUE;
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m_GameServiceAttrib.cbAndroidUser=TRUE;
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m_GameServiceAttrib.cbOffLineTrustee=FALSE;
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//服务属性
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m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
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m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
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lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
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lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
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lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("ZhaJinHua.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
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lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("ZhaJinHuaServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));
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m_pDlgCustomRule = NULL;
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return;
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}
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//析构函数
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CGameServiceManager::~CGameServiceManager()
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{
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//删除对象;
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SafeDelete(m_pDlgCustomRule);
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}
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//接口查询
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void * CGameServiceManager::QueryInterface(const IID & Guid, DWORD dwQueryVer)
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{
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QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
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QUERYINTERFACE(IGameServiceCustomRule,Guid,dwQueryVer);
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QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
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return NULL;
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}
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//创建游戏桌
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void * CGameServiceManager::CreateTableFrameSink(const IID & Guid, DWORD dwQueryVer)
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{
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//建立对象
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CTableFrameSink * pTableFrameSink=NULL;
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try
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{
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pTableFrameSink=new CTableFrameSink();
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if (pTableFrameSink==NULL) throw TEXT("创建失败");
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void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
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if (pObject==NULL) throw TEXT("接口查询失败");
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return pObject;
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}
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catch (...) {}
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//清理对象
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SafeDelete(pTableFrameSink);
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return NULL;
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}
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//获取属性
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bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
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{
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GameServiceAttrib=m_GameServiceAttrib;
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return true;
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}
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//参数修改
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bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
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{
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//效验参数
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ASSERT(&GameServiceOption!=NULL);
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if (&GameServiceOption==NULL) return false;
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//单元积分
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GameServiceOption.lCellScore=__max(1L,GameServiceOption.lCellScore);
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//积分下限
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//金币游戏
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if (GameServiceOption.wServerType&(GAME_GENRE_GOLD|SCORE_GENRE_POSITIVE))
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{
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GameServiceOption.lMinTableScore=__max(1000,GameServiceOption.lMinTableScore);
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}
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//输分限制(原来的积分上限)
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if (GameServiceOption.lRestrictScore!=0L)
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{
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GameServiceOption.lRestrictScore=__max(GameServiceOption.lRestrictScore,GameServiceOption.lMinTableScore);
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}
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//积分上限
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if (GameServiceOption.wServerType==GAME_GENRE_SCORE&&GameServiceOption.wServerType!=0)
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{
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if(GameServiceOption.lMaxEnterScore<=GameServiceOption.lMinTableScore)
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GameServiceOption.lMaxEnterScore=0L;
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else if(GameServiceOption.lRestrictScore>0)
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GameServiceOption.lMaxEnterScore=__min(GameServiceOption.lMaxEnterScore,GameServiceOption.lRestrictScore);
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}
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return true;
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}
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//获取配置
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bool CGameServiceManager::SaveCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
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{
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//效验状态
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ASSERT(m_pDlgCustomRule!=NULL);
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if (m_pDlgCustomRule==NULL) return false;
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//变量定义
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ASSERT(wCustonSize>=sizeof(tagCustomRule));
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tagCustomRule * pCustomRule=(tagCustomRule *)pcbCustomRule;
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//获取配置
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if (m_pDlgCustomRule->GetCustomRule(*pCustomRule)==false)
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{
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return false;
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}
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return true;
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}
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//默认配置
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bool CGameServiceManager::DefaultCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
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{
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//变量定义;
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ASSERT(wCustonSize >= sizeof(tagCustomRule));
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tagCustomRule * pCustomRule = (tagCustomRule *)pcbCustomRule;
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//设置变量;
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pCustomRule->wTimeOut = 40;
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pCustomRule->wSendCardTime = 10;
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pCustomRule->wCompareCardTime = 20;
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pCustomRule->lMinChipScore = 1;
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pCustomRule->lMaxChipScore = 5;
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pCustomRule->cbMaxPlayRound = 10;
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pCustomRule->cbMinLookRound = 1;
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pCustomRule->cbMinCompareRound = 2;
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pCustomRule->cbMinCompareUser = 2;
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return true;
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}
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//创建窗口
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HWND CGameServiceManager::CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize)
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{
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//创建窗口;
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if (m_pDlgCustomRule == NULL)
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{
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m_pDlgCustomRule = new CDlgCustomRule;
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}
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//创建窗口;
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if (m_pDlgCustomRule->m_hWnd == NULL)
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{
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//设置资源;
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AfxSetResourceHandle(GetModuleHandle(m_GameServiceAttrib.szServerDLLName));
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//创建窗口;
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m_pDlgCustomRule->Create(IDD_CUSTOM_RULE, pParentWnd);
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//还原资源;
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AfxSetResourceHandle(GetModuleHandle(NULL));
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}
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//设置变量;
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ASSERT(wCustonSize >= sizeof(tagCustomRule));
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m_pDlgCustomRule->SetCustomRule(*((tagCustomRule *)pcbCustomRule));
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//显示窗口;
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m_pDlgCustomRule->SetWindowPos(NULL, rcCreate.left, rcCreate.top, rcCreate.Width(), rcCreate.Height(), SWP_NOZORDER | SWP_SHOWWINDOW);
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return m_pDlgCustomRule->GetSafeHwnd();
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}
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//创建机器
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VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
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{
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try
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{
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//加载模块
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if (m_hDllInstance==NULL)
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{
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m_hDllInstance=AfxLoadLibrary(ANDROID_SERVICE_DLL_NAME);
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if (m_hDllInstance==NULL) throw TEXT("机器人服务模块不存在");
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}
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//寻找函数
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ModuleCreateProc * CreateProc=(ModuleCreateProc *)GetProcAddress(m_hDllInstance,"CreateAndroidUserItemSink");
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if (CreateProc==NULL) throw TEXT("机器人服务模块组件不合法");
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//创建组件
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return CreateProc(Guid, dwQueryVer);
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}
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catch(...) {}
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return NULL;
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}
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//创建数据
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VOID * CGameServiceManager::CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer)
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{
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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//建立对象函数
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extern "C" __declspec(dllexport) VOID * CreateGameServiceManager(REFGUID Guid, DWORD dwInterfaceVer)
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{
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static CGameServiceManager GameServiceManager;
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return GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
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}
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//////////////////////////////////////////////////////////////////////////
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